I have worked as an Environment Artist in the video game industry for over 10 years, and have 3+ years experience working with AR/VR. I am a generalist with years of experience modeling, sculpting, laying out uvs, texturing, setting up and lighting scenes, props, and environments for a variety of platforms and engines, including Unreal and Unity. I create with an eye towards performance without sacrificing quality, and use my many years of experience in the industry to make sure the work I make uses it’s polys and textures as efficiently as possible.
I was responsible for creating the artwork for a VR project for Dell's SXSW booth.
I was the lead artist, responsible for making performant and efficient art without sacrificing quality for a range of projects, including Snapchat, ARkit, and room scale Vive experiences.
Worked on a prototype for a side scrolling castlevania like game in Unreal
Decimation work porting Disney Infinity 2.0 to the PSVita.
Worked on Novus Prime, a PlayStation Home environment.
Environment artist for Hulk and Cipher Complex and a few unannounced projects.
Titles shipped: Hulk
Duties: Modeled and textured high and low poly environment assets for Hulk and Cipher Complex.
Environment texture artist for Lair.
Environment artist for two Shadowbane expansion packs, ongoing live content, and an unannounced project.
Titles shipped: Shadowbane: Throne of Oblivion Shadowbane: Rise of Chaos Live updates
Duties: Concepted, modeled and textured environment and character assets for both Shadowbane expansion packs and live content. Concepted ideas for an unannounced project.
Character artist for Bloodrayne.
Title Shipped: BloodRayne
Duties: Modeled and textured low poly human enemies and NPC's. Was involved in creating concept art for BloodRayne 2.
Character artist for Hunter: The Reckoning
Title Shipped: Hunter: The Reckoning
Duties: Modeled, textured, and animated low poly creatures.