Jeff Arthur
Senior Environment and Prop Artist
Austin, United States

Summary

I have worked as an Environment Artist in the video game industry for over 10 years, and have 3+ years experience working with AR/VR. I am a generalist with years of experience modeling, sculpting, laying out uvs, texturing, setting up and lighting scenes, props, and environments for a variety of platforms and engines, including Unreal and Unity. I create with an eye towards performance without sacrificing quality, and use my many years of experience in the industry to make sure the work I make uses it’s polys and textures as efficiently as possible.

Skills

LightingTexturingEnvironmentsProps3d ModelingUving

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Silo
Silo

Experience

  • Contract Artist at Handsome
    Austin, United States of America
    January 2019 - March 2019

    I was responsible for creating the artwork for a VR project for Dell's SXSW booth.

  • Lead Artist at Isometry (formerly Banjo Digital)
    Austin, United States of America
    February 2017 - September 2018

    I was the lead artist, responsible for making performant and efficient art without sacrificing quality for a range of projects, including Snapchat, ARkit, and room scale Vive experiences.

  • Contract Artist at Gravistar Labs, LLC
    Austin
    April 2016 - July 2016

    Worked on a prototype for a side scrolling castlevania like game in Unreal

  • Contract Artist at Panic Button
    Austin
    November 2014 - March 2015

    Decimation work porting Disney Infinity 2.0 to the PSVita.

  • Environment Artist at Hellfire Games
    Austin
    June 2010 - January 2011

    Worked on Novus Prime, a PlayStation Home environment.

  • Environment Artist at Edge of Reality
    Austin
    October 2006 - November 2008

    Environment artist for Hulk and Cipher Complex and a few unannounced projects.

    Titles shipped: Hulk

    Duties: Modeled and textured high and low poly environment assets for Hulk and Cipher Complex.

  • Environment Artist at Factor 5
    San Rafael
    March 2006 - August 2006

    Environment texture artist for Lair.

  • Senior Artist at Wolfpack Studios
    Austin
    August 2003 - August 2005

    Environment artist for two Shadowbane expansion packs, ongoing live content, and an unannounced project.

    Titles shipped: Shadowbane: Throne of Oblivion Shadowbane: Rise of Chaos Live updates

    Duties: Concepted, modeled and textured environment and character assets for both Shadowbane expansion packs and live content. Concepted ideas for an unannounced project.

  • Character Artist at Terminal Reality
    Dallas
    September 2001 - July 2002

    Character artist for Bloodrayne.

    Title Shipped: BloodRayne

    Duties: Modeled and textured low poly human enemies and NPC's. Was involved in creating concept art for BloodRayne 2.

  • Character Artist at High Voltage Software
    Schaumberg
    August 2000 - August 2001

    Character artist for Hunter: The Reckoning

    Title Shipped: Hunter: The Reckoning

    Duties: Modeled, textured, and animated low poly creatures.